/*
 * This file is part of aion-lightning <aion-lightning.com>.
 *
 * aion-lightning is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-lightning is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-lightning. If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.configs.main;

import com.aionemu.commons.configuration.Property;

public class GeoDataConfig {

    /**
     * Geodata enable
     */
    @Property(key = "gameserver.geodata.enable", defaultValue = "false")
    public static boolean GEO_ENABLE;

    /**
     * Enable canSee checks using geodata.
     */
    @Property(key = "gameserver.geodata.cansee.enable", defaultValue = "true")
    public static boolean CANSEE_ENABLE;

    /**
     * Enable Fear skill using geodata.
     */
    @Property(key = "gameserver.geodata.fear.enable", defaultValue = "true")
    public static boolean FEAR_ENABLE;

    /**
     * Enable Geo checks during npc movement (prevent flying mobs)
     */
    @Property(key = "gameserver.geo.npc.move", defaultValue = "false")
    public static boolean GEO_NPC_MOVE;

    /**
     * Enable npc checks aggro target visibility range (canSee)
     */
    @Property(key = "gameserver.geo.npc.aggro", defaultValue = "false")
    public static boolean GEO_NPC_AGGRO;

    /**
     * Enable geo materials using skills
     */
    @Property(key = "gameserver.geo.materials.enable", defaultValue = "false")
    public static boolean GEO_MATERIALS_ENABLE;

    /**
     * Show collision zone name and skill id
     */
    @Property(key = "gameserver.geo.materials.showdetails", defaultValue = "false")
    public static boolean GEO_MATERIALS_SHOWDETAILS;

    /**
     * Enable geo shields
     */
    @Property(key = "gameserver.geo.shields.enable", defaultValue = "false")
    public static boolean GEO_SHIELDS_ENABLE;

    /**
     * Enable geo doors
     */
    @Property(key = "gameserver.geo.doors.enable", defaultValue = "false")
    public static boolean GEO_DOORS_ENABLE;

    /**
     * Object factory for geodata primitives enabled
     */
    @Property(key = "gameserver.geodata.objectfactory.enabled", defaultValue = "true")
    public static boolean GEO_OBJECT_FACTORY_ENABLE;
}
